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Sickle Dodge (Love2D)

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Devlog

  • Version 2
    October 05, 2024 by SugarVoid
    [2.0.0] - 2024-10-04 Changed Lower game time 30 seconds Tweak sickle wave layouts Added Add controller support Add pause screen Make window resizable Removed Remove windfield library Remove static tit... Continue reading
  • Version 0.5
    July 05, 2024 by SugarVoid#love2d
    Lowered the game to 30 secs instead of 60. This game was meant to be something short, I felt that the minute was too long to the point where it could become annoying. I still need to adjust the positi... Continue reading
  • Version 0.4
    June 28, 2024 by SugarVoid
    Add sound effects to player jump and sickles breaking... Continue reading
  • Godot to Love2D
    June 21, 2024 by SugarVoid#love2d
    I tried using Love2D a while ago, but gave up because I found Godot “easier”. After making a game in Pico8 and enjoying the experience, I decided to give Love2D another try. So far, it has been ve... Continue reading
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