Sickle Dodge
Recreation of my Sickle Dodge game using Love2D. Original game
Web build is version 2.0.0
Goal:
Dodge the ice sickles for 30 seconds.
- The sickles are not random, they will always spawn in the same pattern/order.
- The player will freeze if standing still.
- There is a double jump.
Controls:
Key | Action |
A | Move Left |
D | Move Right |
W/Space | Jump |
Font
- Mago by nimblebeastscollective is licensed under CC0
- Fibberish by Nathan Scott is licensed under CC BY 3.0
Music
- Snowy Cottage 8bit ver 2 by TAD is licensed under CC BY 4.0
- Iced Village by TAD is licensed under CC BY 4.0
Source code https://github.com/sugarvoid/sickle-dodge
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | SugarVoid |
Made with | LÖVE |
Tags | Difficult, kaizo, LÖVE, lua, Open Source, Short |
Code license | MIT License |
Average session | A few seconds |
Inputs | Keyboard |
Links | Source code |
Download
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Click download now to get access to the following files:
SickleDodge(v1.0).love 4.7 MB
SickleDodge(v2).love 4.6 MB
Development log
- Version 270 days ago
- Version 0.5Jul 05, 2024
- Version 0.4Jun 28, 2024
- Godot to Love2DJun 21, 2024
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