Godot to Love2D


I tried using Love2D a while ago, but gave up because I found Godot “easier”. After making a game in Pico8 and enjoying the experience, I decided to give Love2D another try.

So far, it has been very enjoyable to make this game in. Getting the physics to work took a little work, but everything I needed was in the documentation.

This game is still not finished, but I am getting close.

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hey can you tell me what tutorial videos you watched while and before making this game ?

I'm new to LOVE, I used to use Godot but I gave up after not understanding what I was even doing and just lost fun in making games all together, I watched some tutorials but I have a lot gaps so could you please tell me what you did.

Thank You

(1 edit)

When I first tried to learn love2d, I started with this site. I found it very helpful at the time, but honestly I learned more about love2d by messing around with other frameworks/libraries. In between my first time trying to use love2d and now, I have made very small games in raylib(c), monogame(c#), pygame(python), pico8(lua) and godot. While they very different, they share a lot in common and some of the core concepts carry over. So I have been slowly learning over a span of about 2 years.

There is also a ton of useful info and examples on the wiki. It can be a little daunting if you are not used to reading those “the docs”, but after a while it became my starting point when I got stuck.

thanks for the info this was very helpful