Godot to Love2D
Sickle Dodge » Devlog
I tried using Love2D a while ago, but gave up because I found Godot “easier”. After making a game in Pico8 and enjoying the experience, I decided to give Love2D another try.
So far, it has been very enjoyable to make this game in. Getting the physics to work took a little work, but everything I needed was in the documentation.
This game is still not finished, but I am getting close.
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Sickle Dodge
Status | In development |
Author | SugarVoid |
Tags | Difficult, kaizo, LÖVE, lua, Open Source, Short |
More posts
- Version 267 days ago
- Version 0.5Jul 05, 2024
- Version 0.4Jun 28, 2024
Comments
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hey can you tell me what tutorial videos you watched while and before making this game ?
I'm new to LOVE, I used to use Godot but I gave up after not understanding what I was even doing and just lost fun in making games all together, I watched some tutorials but I have a lot gaps so could you please tell me what you did.
Thank You
When I first tried to learn love2d, I started with this site. I found it very helpful at the time, but honestly I learned more about love2d by messing around with other frameworks/libraries. In between my first time trying to use love2d and now, I have made very small games in raylib(c), monogame(c#), pygame(python), pico8(lua) and godot. While they very different, they share a lot in common and some of the core concepts carry over. So I have been slowly learning over a span of about 2 years.
There is also a ton of useful info and examples on the wiki. It can be a little daunting if you are not used to reading those “the docs”, but after a while it became my starting point when I got stuck.
thanks for the info this was very helpful