Scoundrel
Game originally created by Zach Gage and Kurt Bieg.
How To Play
Goal: Survive the Dungeon or score as high as possible.
Each Turn
- Each 4 cards are a Room.
-
Either:
- Avoid the Room (not two turns in a row), or
- Resolve 3 of 4 cards, one at a time.
- Remaining card carries over to next Room.
Card Types
-
♣ Clubs & ♠ Spades are monsters
Deal damage of its value. -
♦ Diamonds are weapons
Equip immediately. Replaces old weapon. -
♥ Hearts are health potions
Restore health. Max 20. Only 1 per turn.
Combat
- Barehanded: Take full monster damage.
- Weapon: Damage taken equal to (monster value − weapon).
- Weapon can only fight monsters less than or equal to strongest it has already defeated.
Game End
- Health reaches 0, you lose.
- Dungeon cleared, you win.
- Score = remaining health (or negative if defeated).
Credits
- Made using Love2D
- Fonts Used
- Asset Pack Used
Development log
- v1.02 hours ago

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